

There’s also a detailed glossary explaining everything from character backstories to the series timeline, exactly what a gear is, why there’s a guilty one, and the way Guilty Gear’s world works. The game offers an in-depth character relationship chart that details each character and how they relate to one another during the events of past Guilty Gear games and the series overall backstory. To its credit, Strive does its best to explain things. While there are still places Guilty Gear’s story mode could go, Strive’s story, at least as it stands now, feels like an ending the series has been building to since the original game was released in 1998.Īs satisfying as it is for series veterans, however, it also might be hard to follow if this is your first Guilty Gear game. The story mode wraps up most of the main cast’s arcs, and it does it well. Arc Sys has billed Strive as the conclusion to Sol Badguy’s story and Strive doesn’t disappoint. Strive picks up approximately after Rev 2 leaves off, continuing the adventures of Sol Baduy, Ky Kiske, I-no, and friends as they recover from the events of Rev 2’s finale and Sol prepares for his final showdown with the series’ antagonist, That Man, aka The Gearmaker, aka Asuka R. The story mode wraps up most of the main cast’s arcs, and it does it well."


"Arc Sys has billed Strive as the conclusion to Sol Badguy’s story and Strive doesn’t disappoint. After dozens of hours in the game across several betas and the final build, I can officially say that Strive is a success – at least mostly. I knew it meant big changes for the series on a mechanical level. While I was excited for Strive, I was also apprehensive. I tell you this so you know how I approached Strive. I’m not a pro Guilty Gear player by any means, but I am pretty good and have played every game in the series. I played Sign and its follow-ups, Revelator and Rev 2, for several hundred hours, grinding out combos in training mode, completing the game’s hundreds of missions, and facing off in thousands of matches. For the first time in a decade, we were getting a completely new Guilty Gear game. I watched it over and over again in a state of sheer joy, trying to convince myself it was a joke. When I watched Sign’s announcement trailer for the first time, I genuinely couldn’t believe it. Then Arc Sys bought the rights back from Sega Sammy and announced Guilty Gear Xrd Sign. By the time BlazBlue, Guilty Gear’s spiritual successor, hit the scene in 2008, it seemed like Guilty Gear was well and truly dead. After Arc Sys lost the rights to Sammy, and later Sega Sammy, it seemed like we’d never see another entry in one of the most important fighting game series ever made. It seems crazy to say it now, but there was a time when the next Guilty Gear wasn’t inevitable.
